Play Sekiro Shadows Die Twice
Fighting games are rock, paper, scissors along with needing a formulaic understanding of the mechanics which I don't find fun. There is an element of reflexes but it's not everything and that alone doesn't make a game fun to me.
What? Have you played Tekken?
More people need Tekken in their lives.
Play Sekiro Shadows Die Twice
Mmm too many gimmicks.
Play Sekiro Shadows Die Twice
Mmm too many gimmicks.
You really like streamline, simple stuff huh?
You really like streamline, simple stuff huh?
Yeah I don't like arcadey stuff. I mean I enjoyed the Pacman World 2 game and stuff like that but I feel some games are a weird mix of realistic combat and arcade gameplay. Multiplayer games inherently don't provide the unique challenges that singleplayer ones can because singleplayer games can build a certain environment, give enemies different movesets and motivations. Multiplayer needs to put players on equal grounds and then it just comes down to whoever has the best mastery of the game's physics which unless it's a very realistic game like Arma 3, I just don't care to master the game logic.
Typically when playing a game it's about being good at it, yes.
I personally like playing against people because of how easy CPUs typically are, they're too consistent and it offers unlimited retries without true consequences in most cases. Past a point it feels masturbatory, plus it makes the game feel 'over' that much sooner when it runs out of tricks.
"Masturbatory" lol who cares? Tired of people treating the difficulty of games as a super important growth experience or something. Yeah I enjoy playing games that are good not just "le hard." I have even beaten Dark Souls 2 and the Witcher 3 on Death March because those are games I enjoyed. I played fps games on console and did decent at them mostly because I don't like playing with keyboard and mouse since controllers put everyone on equal playing grounds and are more comfortable for intense gameplay.
I think it's also because I'm autistic that I enjoy the artistic merit of videogames including the gameplay and why I can appreciate roleplaying games while most people are normies that only see it in like some weird hypercompetitive e-sports way or something like what Turncoat is describing. If anything stuff like this is why it seems to me that normies are the ones that "miss the bigger picture," because to them, petty over competitiveness is the bigger picture, and why lying is like scripture to them.
To normies a video-game, especially higher quality ones, are just another thing to use and fuck.
If you're just trying to play a game to feel good, that's fine. Some games are great at capturing a vibe, like Spyro the Dragon, but for those who like a real challenge that takes an even playing field instead of a game that gives everything to you.
That being said, there are some that are fun for how it's designed to kick your ass, like Ninja Gaiden or the Dark Souls series, but even there the real fun is in their Invasions mechanic and leaderboards. It's what's pushed the Speedrunning community to new heights too, the human aspect.
For someone who wants to find novelty within the repetition, these sorts of things give replayability where it'd otherwise go dry. Games these days can be beaten in a matter of hours, and that feels bad when it costs considerable cash to get it in the first place.