Baits. such as?
At some point you should threaten a blizzard and have me shield a mud bomb.
Baits. such as?
Having a Pokemon out to have your opponent make mistakes based on who you plan to swap into's my guess, I can't imagine much other bait going on without support moves, gambits, status moves, etc.
Edit: Swapping out also rids of your stat buffs, so forcing a foe to swap has advantages. Shame this game doesn't even have Whirlwind or Roar in it.
It’s not turn based, many strong pokemon have 2 charged moves of the same type. Stat modifiers are huge to the game. There are a lot of things that aren’t there but the more you play the game the more you see they aren’t needed.
Quite the opposite, the more I played the game the more I realized that type clusters are booooring when that's the sole game mechanic. Even stat buffing gets boring if you can't do interesting gambits with it (like Baton Pass).
I also hadn't realized until playing PokeGo how much EVs add to the game.Baits are a huge part of the game.
Exactly, stat buffs and type clustering solely. It's a caveman game app disguised as Pokemon, whereas the originals had some crazy abilities for rules lawyering the match.
Even a move as shitty as Disable, or even both forms of the move Spite, make the game a lot more interesting. Removing status effects from this game is a crime.
I’ll stream my matches tomorrow, there is a ton of strategy to the game and I actually like the way shields work. You literally haven’t played the game enough to understand it at all. It’s a completely different style of game but that doesn’t make it bad at all. I guess I’d rather play with a dialga than a smeargle in the main series.
It’s not turn based, many strong pokemon have 2 charged moves of the same type. Stat modifiers are huge to the game. There are a lot of things that aren’t there but the more you play the game the more you see they aren’t needed.
Quite the opposite, the more I played the game the more I realized that type clusters are booooring when that's the sole game mechanic. Even stat buffing gets boring if you can't do interesting gambits with it (like Baton Pass).
I also hadn't realized until playing PokeGo how much EVs add to the game.Baits are a huge part of the game.
Exactly, stat buffs and type clustering solely. It's a caveman game app disguised as Pokemon, whereas the originals had some crazy abilities for rules lawyering the match.
Even a move as shitty as Disable, or even both forms of the move Spite, make the game a lot more interesting. Removing status effects from this game is a crime.I’ll stream my matches tomorrow
I'll try to be around.
, there is a ton of strategy to the game and I actually like the way shields work. You literally haven’t played the game enough to understand it at all. It’s a completely different style of game but that doesn’t make it bad at all.
I have played it, and that is precisely what makes it bad. It's a downgrade from a blatantly superior system, all in the name of a timing gimmick. They trimmed like 90% of what makes Pokemon good and turned it into that thing.
Ooh, I looked like I was charging towards my super move that does extra damage from it matching my type, but then used the weaker move that's super effective instead, soooo complex.
I guess I’d rather play with a dialga than a smeargle in the main series.
I'd take Smeargle, that shit wrecks games to the point of bans.
Legendaries are the definition of boring gameplay anyway. It's like when I was a kid how there was always that guy who'd have his team with a Mewtwo and all three legendary birds, it's flashy, boring, and takes away from the variety that's otherwise present within the game.
I enjoy watching stuff like Shedinja sweeps, or watching a Slowking become a fucking beast inside of a Trick Room.
It’s not turn based, many strong pokemon have 2 charged moves of the same type. Stat modifiers are huge to the game. There are a lot of things that aren’t there but the more you play the game the more you see they aren’t needed.
Quite the opposite, the more I played the game the more I realized that type clusters are booooring when that's the sole game mechanic. Even stat buffing gets boring if you can't do interesting gambits with it (like Baton Pass).
I also hadn't realized until playing PokeGo how much EVs add to the game.Baits are a huge part of the game.
Exactly, stat buffs and type clustering solely. It's a caveman game app disguised as Pokemon, whereas the originals had some crazy abilities for rules lawyering the match.
Even a move as shitty as Disable, or even both forms of the move Spite, make the game a lot more interesting. Removing status effects from this game is a crime.I’ll stream my matches tomorrow, there is a ton of strategy to the game and I actually like the way shields work. You literally haven’t played the game enough to understand it at all. It’s a completely different style of game but that doesn’t make it bad at all.
I have played it, and that is precisely what makes it bad. It's a downgrade from a blatantly superior system, all in the name of a timing gimmick. They trimmed like 90% of what makes Pokemon good and turned it into that thing.
Ooh, I looked like I was charging towards my super move that does extra damage from it matching my type, but then used the weaker move that's super effective instead, soooo complex.I guess I’d rather play with a dialga than a smeargle in the main series.
I'd take Smeargle, that shit wrecks games to the point of bans.
Legendaries are the definition of boring gameplay anyway. It's like when I was a kid how there was always that guy who'd have his team with a Mewtwo and all three legendary birds, it's flashy, boring, and takes away from the variety that's otherwise present within the game.
I enjoy watching stuff like Shedinja sweeps, or watching a Slowking become a fucking beast inside of a Trick Room.
Beat med and I’ll believe you have any experience with the game. Flame charge Mew sweeps are what I live for in this game.
It’s not turn based, many strong pokemon have 2 charged moves of the same type. Stat modifiers are huge to the game. There are a lot of things that aren’t there but the more you play the game the more you see they aren’t needed.
Quite the opposite, the more I played the game the more I realized that type clusters are booooring when that's the sole game mechanic. Even stat buffing gets boring if you can't do interesting gambits with it (like Baton Pass).
I also hadn't realized until playing PokeGo how much EVs add to the game.Baits are a huge part of the game.
Exactly, stat buffs and type clustering solely. It's a caveman game app disguised as Pokemon, whereas the originals had some crazy abilities for rules lawyering the match.
Even a move as shitty as Disable, or even both forms of the move Spite, make the game a lot more interesting. Removing status effects from this game is a crime.I’ll stream my matches tomorrow, there is a ton of strategy to the game and I actually like the way shields work. You literally haven’t played the game enough to understand it at all. It’s a completely different style of game but that doesn’t make it bad at all.
I have played it, and that is precisely what makes it bad. It's a downgrade from a blatantly superior system, all in the name of a timing gimmick. They trimmed like 90% of what makes Pokemon good and turned it into that thing.
Ooh, I looked like I was charging towards my super move that does extra damage from it matching my type, but then used the weaker move that's super effective instead, soooo complex.I guess I’d rather play with a dialga than a smeargle in the main series.
I'd take Smeargle, that shit wrecks games to the point of bans.
Legendaries are the definition of boring gameplay anyway. It's like when I was a kid how there was always that guy who'd have his team with a Mewtwo and all three legendary birds, it's flashy, boring, and takes away from the variety that's otherwise present within the game.
I enjoy watching stuff like Shedinja sweeps, or watching a Slowking become a fucking beast inside of a Trick Room.Beat med and I’ll believe you have any experience with the game.
I mostly just caught Pokemon and claimed some gyms while traveling, I never claimed to be skilled at the game, merely that I have experience with it to the point of knowing how the game works.
Still, it is Med, but even if I beat her it really doesn't negate this game's structural flaws. I'd have won simply because my dude was stronger than her dude without much strategy to speak of beyond type resistances, and if she beats me it's the same problem.
Flame charge Mew sweeps are what I live for in this game.
What even makes a sweep exciting in PokeGo? Pokemon sweeps at least require a cleverly planned gimmick, like the aforementioned Shedinja sweep tactic where you Entrain it with a partner like Audino to trade out Wonderguard for Sturdy, rather than just utilizing resistances in what ultimately is just a series of power attacks.
In Pokemon, you can wreck people with seemingly weaker choices, even sweeping people with level 1 Pokemon thanks to some special aspect to one of their TMed moves.