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Posts: 833
0 votes RE: Games
Good said: 

The games I've enjoyed the most for the past year is practically Hearts of Iron IV and Stellaris. 

How do you play Stellaris? Gov/race/etc

 I normally either go an Imperium of Man style Humanity, or a driven exterminator machine species. I've done a Communal Parity of Humans, and a Technocratic Rock species before. 



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Posts: 833
0 votes RE: Games

The games I've enjoyed the most for the past year is practically Hearts of Iron IV and Stellaris. 

Which nation(s) do you enjoy the most in HOI4? I prefer Japan or Italy.

 I'd say I enjoy Germany, Russia, Poland, Austria/Hungary, and France. Typically, I do Monarchist/Fascist/Communist with Germany, I normally go Austria-Hungary as either nation, and with Poland I typically do the same with Germany, with Russia I typically go with Stalin but I actually rarely touch the USSR. France I go Communist or Napoleonic. 


(I typically play with the Road to 56 mod which adds a lot of good stuff, but I also love playing Kaiserreich.)

One of my great ambitions is to play Road to 56 with the Formable nations mod, and try to restore the Holy Roman Empire. I've been close to succeeding, but not yet. 

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last edit on 12/26/2019 9:19:11 PM
Posts: 33587
0 votes RE: Games

jumping walls in urbanterror

Quake III really enjoyed this kind of stuff too, but more themed on rocket jumps in line with it's odd physics. 



This sort of gameplay mindset was basically the mentality behind the Tribes games, but with their frictionless system the game felt more like skiing. 

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Posts: 4586
0 votes RE: Games

The type of FPS cultivated in Quake & Unreal Tournament seems lost now. There was something really fun about running around maps quickly with all kinds of weapons out. Apex Legends is similar? There are some modern day open-source equivalents like Red Eclipse and Open Arena, but I don't know how many people play those.

last edit on 12/26/2019 9:41:57 PM
Posts: 33587
0 votes RE: Games

The type of FPS cultivated in Quake & Unreal Tournament seems lost now. There was something really fun about running around maps quickly with all kinds of weapons out. 

Halo and CoD's models seemed to outlast for some reason. It's really not the same as a game where you can move fast and do crazy flips, plus games like Quake and UT were much more open to the modding community's whims. Even making custom skins for Quake III was super, super easy. DOOM harkens back to that older mindset, which was pretty nice, but the movement's less quick and more strategically blocky. The Tribes games used to be the same for equipment arsenals, but if their most recent game (Ascend) is any indication... this has been replaced with a pay-system based class system. 

Quake III has since been simplified into something that can be hosted within a browser, and apparently some people are using it to train AI to be better versus pro players: 





The future of gaming could potentially have an AI that updates how it plays based on it's opponents (as opposed to the other way around), potentially with online patches to refine the process and integrate data from other players. It's exciting. 

Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔
last edit on 12/26/2019 9:50:33 PM
Posts: 4586
1 votes RE: Games

There is some of that already out there with games like Starcraft, where Deepmind played like 200 years of matchups to learn. And it actually got pretty disgusting. While it played mostly how humans figured things out, it also did some non-conventional things. Only the top 1% (or higher) of players could contest it. We truly are sort of puny, considering the AI could be run for longer and become as strong as a chess engine is against a human. Similar experiments have ended that way with DOTA 2.

I think the CoD model won out because it's more appealing to casual gamers. And that's sad to me, because I enjoy fast things.

Posts: 4586
0 votes RE: Games

The most interesting thing about the AI to me was that it figured out and sometimes employed strategies that are considered "bad mannered" in the community, because they try to force a conclusion early on based on an all-in.

So while people write off all-ins as a cheap way to avoid long-term games where "skill" would be involved, they appear to be legitimate pursuits.

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