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Posts: 35673
0 votes RE: Top waifu list

I do play a game with waifus.  Unique game.Nice graphics. Very difficult.  

Titles man, give me titles. 

I swear I will only mock them if they are bad choices, I have more than once played a 'Gooner Game'. Honestly, beyond the Triple A format playing into jiggle physics there are straight up games that have sex as a punishment in combat, there's dating sims that give odd amounts of freedom, there's even experimental indie shit like one game I saw based on an SCP where the vending machine can give you *literally* anything you ask for, and the person on screen drinks it. 

The 'Goonervania' genre is surprisingly good for genuine gameplay. 

Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔
last edit on 7/27/2026 12:13:58 AM
Posts: 35673
0 votes RE: Top waifu list

And then there's Deep Space Waifu. 

Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔
Posts: 4354
0 votes RE: Top waifu list

And then there's Deep Space Waifu. 

Easiest game to build.

 I'm gonna look into how well that game sold. If it's good I'll make a better one and slap it down for PC, Android and iOS.

EDIT: Forgot my Steam Password.

That game sold 340,000 paid units since 2017. Don't know when it was taken down. The developer probably got tired of adding updates.

I'll do it for $3 to $5. On Steam and do ad support with a buy option on mobile.

It's come to a point where the most difficult thing to do for a game like that is adding the imagery. It's nuts.

last edit on 7/27/2026 1:39:36 AM
Posts: 35673
0 votes RE: Top waifu list

And then there's Deep Space Waifu. 

Easiest game to build.

Easy sure, but also iconic and a meme for how bold it was when it came out. 

The game's super simple, but it also balances out things like sound design strangely well in their aim to mix space-shooter with dating sim sex metaphor. Something to the sound design has a retro feel while also feeling round and echoey, it was aiming to hit mild elements of the 80s throwback the Lean era had. 

I mean ffs it has a giggle when you destroy clothing. It's delightfully shameless and before it was more of the norm. 

I'm gonna look into how well that game sold. If it's good I'll make a better one and slap it down for PC, Android and iOS.

lol Systematic was the one to recommend this one to me when we were still roommates. I was like 'you can't be serious' until he showed me the gameplay. 

The cutscenes poke fun at the genres itself. 



But dude, titles. This genre is blossoming right now. 

Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔
last edit on 7/27/2026 6:13:18 AM
Posts: 4354
0 votes RE: Top waifu list

I do play a game with waifus.  Unique game.Nice graphics. Very difficult.  

Titles man, give me titles. 

I swear I will only mock them if they are bad choices, I have more than once played a 'Gooner Game'. Honestly, beyond the Triple A format playing into jiggle physics there are straight up games that have sex as a punishment in combat, there's dating sims that give odd amounts of freedom, there's even experimental indie shit like one game I saw based on an SCP where the vending machine can give you *literally* anything you ask for, and the person on screen drinks it. 

The 'Goonervania' genre is surprisingly good for genuine gameplay. 

 I mentioned it already. Nikke Goddess of Victory. Here's a snip I took

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A gacha game. Non pornographic, but a waifu game nonetheless. It's jiggly. I used to play Destiny Child Global, it was a small Gacha game, I swear maybe less than 100,000 people played it on average. The community was so small the developers knew me online. I used to badger them about their pricing. Very basic game play and for some reason I got addicted and spent around $10,000 on it.

Then in the tiny official community, ShiftUp showed us a preview of Nikke. Well what do you know ? They seem to be onto something. Then we waited 3 freakin years and it finally came out so I was on it on day 1.

Then Destiny Child died. Like they made a game, that sucked out all of their reguarls including me into Nikke. I never felt like playing it anymore. What's left of Destiny Child now is a Memorial on my device, they shut it down non playable. 

Okay so these fuckers shut it down. In Nikke since launch I spent about $1,200. I'm really not giving them anymore money. The CEO of ShiftUp became a billionaire before our eyes and Nikke averages as a top 10 gacha game. Sometimes top 3 or even number 1 depending on the event. It has collabs and shit. Got them all.

I refer to them as units cause they have these powers, and the characters come back, this one is kinda popular this would be the summer version of Anis.

Posted Image

I did make Nikke art, but my art got banned on the Nikke discord server for being too sexy. Like, they do jiggle. Every playable character is female, but when I do it. it's too hot for the server. I think it's something else tbh

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Anime is generic when you change the hair and eye colour. For this character I used the same face. 

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This trick I use when rendering these characters, I only use toon shaders for the skin. The hair clothes and environment is always traditional CG, it looks more dope than cell shading everything.

This is a variant of the scuba diving girl.

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Robotic arms. this one has too much shading on the skin. It should be more of a 2 tone while this one has too many soft edges. The specular highlight, cloth and other materials must not be toon shaded. Makes the graphics look more super than it actually is. Very efficient and can run on weaker systems. All of these are running off of Unity.

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Another thing I do. don't cell shade the eyes either, instead use detailed shaders, a phong like shader and add reflection.

Posted Image

There is another engine specifically for making anime characters, but it can't do what this one does with the shader mixing, and if it did it wouldn't be the same. This one has a fuck ton of assets so I rarely ever need to model anything. I have so many mods, if I want a gun, it's there. Any gun I want. Cars houses, lamps. everything. The studio is a freak production tool in the hands of someone like me, 

Of course I wouldn't use these characters, but here are my options when making characters like this using Studio Neo.

1. Use the model ripper. It will rip the models from the Studio and convert it into a .fbx file. It can then be porter to Autodesk Maya. Maya is used to make games and movies. 3D software. The rip is clean, all clothes the skin weights, shaders the skeleton joints. Every node is in tact. For moving making it's optional to render it anyway I want, but for game design, obviously I can do anything.

2. I can simply animate it in the Studio and create sprite sheets, which isn't a bad option.

3. Send characters to Grok to make cutscenes and even sprites. I like Grok too much, but really I'd use Kling for generative Ai. Grok however is really good at doing sprites. Make Claude use Grok, it's fucking awesome that way. I only wanted sprites for a skeleton before I reskin the thing and it shocked me.

I'm spilling the beans here, but I have 2 games in development right now. Claude is shitty at modeling, however, I can apply models or sprites to collaborate with the Ai. Or I can simply say "Use this instead" and Claude will fuck shit up.

Neither of my games are Waifu games, but now I'm thinking I should make one like that Space Waifu game you showed me. And why ? Fast money. That can be done real fast, and I can even use existing custom characters no one has seen before. I did not find it on Steam which means I'm going to have to pirate the shit just to R&D it.

But yes, maybe I should waifu the fuck out of my games because they promise success. Even if my games made 10k I'll be happy and roll out another one while my older games keep rolling in the life force, a measly 100,000 units sold sounds sweet. My games will be on Steam.

Also, there isn't much time to do this. In a few years Steam will be overloaded with Ai games. And I mean triple A games rolled out from some kid in his bedroom who can't code. My games won't be slop I got game mechanics galore. excellent ideas, 3D skills and the Combat will be sweet. 

Posts: 4354
0 votes RE: Top waifu list

And then there's Deep Space Waifu. 

Easiest game to build.

Easy sure, but also iconic and a meme for how bold it was when it came out. 

The game's super simple, but it also balances out things like sound design strangely well in their aim to mix space-shooter with dating sim sex metaphor. Something to the sound design has a retro feel while also feeling round and echoey, it was aiming to hit mild elements of the 80s throwback the Lean era had. 

I mean ffs it has a giggle when you destroy clothing. It's delightfully shameless and before it was more of the norm. 

I'm going to copy that. blasting away at clothing. I also have a method for generating soft bodies so it not only jiggles but the flesh will have ripple and impact waves. I don't want it to be a porn game, but a kind of hard soft porn. Or maybe there'll be nudes. Or maybe I should just make the damn thing wild.

The one thing I'm fearful about making games like that, it can eat my soul and it could end up not being worth it.

 

I'm gonna look into how well that game sold. If it's good I'll make a better one and slap it down for PC, Android and iOS.

lol Systematic was the one to recommend this one to me when we were still roommates. I was like 'you can't be serious' until he showed me the gameplay. 

The cutscenes poke fun at the genres itself. 



But dude, titles. This genre is blossoming right now. 

 Preaching to the quire.

I'll show you something I hate. 

Sample this if you can handle it.

I see a lot of this floating around in my communities. Some of my pupils enjoy making MMD video, but my gripe with this culture.... 

- They are usually all over the place.

- The dance is over the top

- The camera work is over the top. Too snappy, cuts around too much.

- The music is usually annoying but that doesn't particularly annoy me, it's everything else.

- They usually like to shoot the video at 60 fps

It ties too hard and it ends up being brain rot slop. No professional developer in their right mind would let something like this escape their lab.

So I made one of my own. Of course it's age restricted and you have to be logged in to view it probably because of the solo dance scene, and Anis's tits bouncing all over the place.

This is my gaming channel, where I post shit, it's dominated by Nikke not very popular nor is it really on the radar.

I got away with using this soundtrack cause the owner welcomes users using it on youtube.

The white bunny girl, she's glitchy, I fixed her now but too late. I also placed a collider on the pole but when I did the final recording the thing never wanted to work so her hair crosses the geometry. This is a test video anyway.

Here's what I did.

- Lowered the frame rate to 12 fps ( could be 15 I would have to go back and check) then played it back at 30 fps. Still maintains the low framerate look I was aiming for.

The reason for doing this, 60 fps is too damn smooth, especially when doing toon like characters. Lowering the framerate gives it more or a choppy look, the way anime is supposed to. It's also more cinematic. More picture like. Some feature movies do this on purpose, like Miles Moralis spiderman. very stylized and not too smooth

- Timing. Since I hate the snappy motions for every fucking beat, I made sure speed dance motions can be more expressive than on beat. I can't stress how I intentionally did this. I wanted the motion and the words to speak to the viewer instead of the characters having an ADHD meltdown on camera.

- Subtle camera motions. More like how a professional would do it. I am a professional anyway.

- Fog. Some is unnoticed, some of it was used to create a blackness for some angles. 

- Multiple spotlights. I also coloured them. Some soft pink.

- Faked lens flair. For the shots with direct light hitting the camera. I tweaked them so it doesn't burn out the viewers eyes.

- Dust particles. Adds more atmosphere. Looks nice when the camera pans

- Lens dirt. The camera showcases these halos simulating how a camera looks when light is hitting the lens when dusty. Details like this gives it a more familiar tone toward realism, even though it is not. 

- Motion capture. Of course, I'm not animating the whole fucking thing that would've taken forever. I used 2 generic mocaps the rest is imported.

- Animation. Some parts I had to animate, but I took shortcuts and modified a lot of existing motions. Camera is animated.

- Custom outfits. Some modified existing outfits. Some parts made from scratch.

- Depth of field. I can't believe I did not use this. It's fine.

.

.

.

In any case, if I release a waifu game, it will look like this at the least. Using toon shaders mixed with traditional CG gives the illusion of superb visuals without eating up a lot of VRAM. I don't want to reach for something that looks realistic, cause the day games look too real, we're going to start moving back to something more traditional. Cell shading is popular and even timeless.

That video is a hardware render running off of Unity. Unity....Unreal.... Very nice, but those game engines are free to use until you release something, then they'll have endless royalty fees based on how many units I sell

My game engine of choice = Godot

Godot is an open source game engine. So when we make games with Godot, it is 100% ours.

How powerful is Godot ? Powerful enough to handle my games. Experienced developers are liking it.

I have an idea to produce 3D sprites, just how the arcade version of Killer Instinct 1 looks. That game aged well and there hasn't been sprites that polished since the 90's. I'll bring it back.

 

6 / 46 posts
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