Message Turncoat in a DM to get moderator attention

Users Online(? lurkers):
10 / 41 posts
Posts: 694
0 votes RE: Video Games

If the build is messy, it could be a cable getting rattled by a fan. I would dismantled the thing and clean it out.

You're the "can't do" guy it seems. 

People wanted Anthem to be an MMORPG, but it really isn't. 

RTX 5050 is twice the performance for 250 bucks. It's a decent GPU, better than what you have now, but damn. Look at it. It's the little one in this day and age isn't it ? Like there's a strong sense of dissatisfaction there. It'll look puny in your build, and the other Nvidia guys will laugh at you. Still it will be able to play your games so if you want, it's up for grabs.

 tbh anthem looks boring to me, maybe if you could fuck the monsters it would be worth a penny instead of just staring at rubbery asses. I'm pretty obsessed with high framerates even though I don't play competitive twitch shooters.  I guess I always try to imagine a scenerio where high frames would be better but couldn't honestly think of one. I think if my build was laughed at over the gpu by strangers it would just make me hard. I guess if I ever got into VR, high frames would be important to make the motion better.

last edit on 12/17/2025 7:17:53 PM
Posts: 3712
0 votes RE: Video Games

If the build is messy, it could be a cable getting rattled by a fan. I would dismantled the thing and clean it out.

You're the "can't do" guy it seems. 

People wanted Anthem to be an MMORPG, but it really isn't. 

RTX 5050 is twice the performance for 250 bucks. It's a decent GPU, better than what you have now, but damn. Look at it. It's the little one in this day and age isn't it ? Like there's a strong sense of dissatisfaction there. It'll look puny in your build, and the other Nvidia guys will laugh at you. Still it will be able to play your games so if you want, it's up for grabs.

 tbh anthem looks boring to me, maybe if you could fuck the monsters. I'm pretty obsessed with high framerates even though I don't play competitive twitch shooters.  I guess I always try to imagine a scenerio where high frames would be better but couldn't honestly think of one. I think if I was laughed at it would just make me hard. I guess if I ever got into VR, high frames would be important to make the motion better.

 Far from boring. Building a super suit, and flying in a lush environment. If I do a legendary mission on my own on Grandmaster 3, I have to evade gunfire and I'll die easy. Controls, I give it the chefs kiss. I'm honestly disgruntled about what's about to happen to it ;  ; There is no such gameplay like this anywhere. 

.

High frame rate. It's good for really fast action competitive first person shooters like Call of Duty, but it really doesn't look all that great. They call it the Soap Opera effect. Destroys films, makes it look like, a soap opera.  I like it sometimes but it really has a way of making things look cheap.

The idea with GPU's is for them to do hundreds of fps so when it lags we won't see it. 240hz can make you puke. That is, if the monitor is that fast. 

I made some Nikke fan art with Studio Neo ( porn engine running on Unity ) While it's fine on youtube it got banned from the Nikke server for being too sexy. Made the characters in the creator, made parts of their outfits from scratch, used an anime head mod to make them look like Anime characters, then I had to structure the shape of the face so they at least look nice and like the intended characters, Used toon shaders on the skin while keeping everything else normal. In the studio I used a graphics mod to render and light the scene. Particle effects to add dust, faked lense flares for lighting, coloured lighting. I tuned that shit to look like something it's not. Turned out beautiful. 

Because the characters were cell shaded, they looked odd running too smooth, so I lowered the frame rate to 12 fps, and now I have that choppy animated look. Something between hand drawn and 3D and then the project looked proper. Lower frame rates are good for motion blur.

Smooth motion is good sometimes, but not always.  

.

I like creative games, and I miss Little Big Planet. The first one. 

 

Posts: 694
0 votes RE: Video Games

I mean the flying looks kind of fun but otherwise it seems like another arcadey shooter. Yeah I liked Little Big Planet, and I liked that they added better logic systems to the ones that came later even though I never used some of the more complicated systems. Only thing is, I don't like how they added extra lanes as it kind of ruined the point to me. But yeah, LBP was definitely back when I still had a bit more naivety although even back then I was pretty skeptical. Dust 514 was one of my favorite games and am sad it never went to PC before shutting down, but I guess good things are not meant to last anyhow so sometimes I'm a little bit okay with it when the nicer things are gone from this shitty planet. 

Although I'm going to be honest, I think playing Dust on PC would have been less fun as in my opinion shooters are less comfortable and fun without a controller even if a mouse is more comfortable for sniping in games. I think I've said this before but I just don't really like keyboard and mouse multiplayer shooters as it's uncomfortable and doesn't feel as equal, comfortable, and fun as it does on a gamepad. Along with analog sticks having way better movement control than four square buttons.

last edit on 12/17/2025 8:26:43 PM
Posts: 3712
0 votes RE: Video Games

I mean the flying looks kind of fun but otherwise it seems like another arcadey shooter. Yeah I liked Little Big Planet, and I liked that they added better logic systems to the ones that came later even though I never used some of the more complicated systems. Only thing is, I don't like how they added extra lanes as it kinda of ruined the point to me. But yeah, LBP was definitely back when I still had a bit more naivety although even back then I was pretty skeptical.

PS3 was my last console. I got all 3, but LBP1 remained my favourite, it looked better than the others. I made a stage called Thunder Torque based on driving this machine through dangerous terrain. 

I was working on this other stage, where the player escapes from Area 51 and steals their flying saucer and makes a break for it. Making a flying machine in LBP1 is said to be impossible, but I pulled off the illusion. 

So I had these online guests over in the game, a Mother and her daughter, they only had 1 controller but we're talking on the headset. I brought them for a sneak peak of my grand creation. When we got to the flying saucer, they are like, what is that ? As these lights would turn on when we come near it, it made a creepy  sound and the machine was unidentifiable. I said grab the green light and hang on. Then the piece starts turning over 180 degrees off the ground slowly, and I set it so you hear that music awwwwwwwwwwwwwwww and its getting intense, the lid closes with a final clang sound I put there, and the saucer lights up with a eeeeeeeee sound. Graphics look kinda real. 

The mother and daughter started going nuts and I can hear them fighting for the controller, mother was like GIMMIE THAT, NOOOOO ! and they're chirping like birds. They flew it around, blasted some guards with a lightning bolt attack and the whole time they were lit up. I just watched them testing my level and taking notes. Brought me so much joy listening to them flipping out over what I've done.

It's really nice making things people appreciate and enjoy. Sadly they closed the LBP servers, due to hackers attacking it and millions of levels vanished. I hear there's a port for PC with an archive of most of the lost levels. Gotta let it go. 

Posts: 1749
0 votes RE: Video Games

Enshrouded has a nice atmosphere, but I've mostly been stuck on my usual games over how they distill what I'm looking for so well. 

 What are your usual games?

Tekken mostly, but also some Crab Champions to channel the hyper somewhere else when the internet connection's janky and a few old console games with some modded for multiplayer. 

Are you into it because its half naked women fighting each other? 

Posts: 35030
0 votes RE: Video Games

 What are your usual games?

Tekken mostly, but also some Crab Champions to channel the hyper somewhere else when the internet connection's janky and a few old console games with some modded for multiplayer. 

Are you into it because its half naked women fighting each other? 

It's Tekken, not Dead or Alive. 

Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔
Posts: 1749
0 votes RE: Video Games

Tekken mostly, but also some Crab Champions to channel the hyper somewhere else when the internet connection's janky and a few old console games with some modded for multiplayer. 

Are you into it because its half naked women fighting each other? 

It's Tekken, not Dead or Alive. 

 What makes you like tekken? Also anything else

Posts: 35030
0 votes RE: Video Games

Are you into it because its half naked women fighting each other? 

It's Tekken, not Dead or Alive. 

 What makes you like tekken? Also anything else

It was one of the best fighting games, and arguably still is, over it's use of 3D movement and having it's block feature be over pressing no buttons instead of pressing a block button. I started on Tekken 2 when my father did some mocap work for it when I was like seven years old and haven't gone away from it since. Tekken's mocap work was second to none (but nowadays I have questions). 

The combat is so fluid that it invites unexpected levels of creativity. It's like martial arts speed chess, or a fast conversation, but relies on the eyes means of studying (formerly) realistic body movement. Each limb is assigned to a button, rather than the usual weak attack/strong attack high/low attack model of four buttons, allowing you to see how someone did a combo and do it yourself via said limb system. If their fists did a left-right-left, you can kind of figure out the buttons they pressed (1-2-1), and that's amazing. 

Harada just left, so Tekken can only go downhill from here. I almost hope there's another boycott so that people log onto Tekken 7 again, as the last time that happened I realized it's more about player availability. 

Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔
last edit on 12/19/2025 4:05:02 AM
Posts: 966
0 votes RE: Video Games

I found Soul Calibur had more fluid motion though they fucked up that series from SC4. Same Developer as Tekken.

The issue with using motion capture for fighting games, is how the motion data needs to be tweaked to accommodate timing, and after performing a move the character has to return to the neutral position. WIth that some principles of animation goes out the window such as  slow in slow out and secondary motion. The motion then looks snappy and blocky, like doing a fast spin kick will just launch with no anticipation and as the character twirls around they stop on a dime with no follow through or overlap action which are a requirements for making motions believable.

Soul Calibur did the same thing, but was more clever in ruining motion data by using long sweeping motions at various speeds and stuffing in secondary motions as part of the game mechanics. A quick jab is acceptable looking.  

Soul Calibur IV. I never liked the direction they took the graphics at that point, but I still played it since online play was new and interesting, also laggy as fuck since the internet wasn't as fast *checks search engine* 17 years ago when I was playing this.  

There was this one guy who kept using Algol and he was throwing these slow projectiles, I think they were like bubbles, it was so cheap, hard to even get near him. The game kept track if wins and losses and he had a perfect record of hundreds of wins. The game would randomly pair us so I'd have to fight him again from time to time. 

I came at him with Taki and I rolled in, and when he'd think I'd go high I went low with a hard charge move after rolling. I did shit different, and when I trained his ass to think It'd go low after rolling, I'd hit him with the regular combo which went high for the air juggle.

When I killed that fucker I put a scar on his perfect win record. The guy sent me the nastiest messages you can imagine. "Fuck you ! fuck you ! You wanna go !? Lets go ! One on one you fucking punk !" Man pulled a Low Tier God. 

The psychology of playing fighting games online is pretty freaky. The smack talk gets ugly and people really get angry so I stopped playing them. I appreciate online games where the players have to cooperate. 

Posts: 35030
0 votes RE: Video Games

I found Soul Calibur had more fluid motion though they fucked up that series from SC4. Same Developer as Tekken.

The issue with using motion capture for fighting games, is how the motion data needs to be tweaked to accommodate timing

Also known as Frame Data, and I've actually been impressed with how Namco has handled those timings in the past. They give a good sense of heft in their movements to make it feel weighted, especially in the Soul Caliber series. 

, and after performing a move the character has to return to the neutral position.

In both Tekken and Soul Caliber, some moves have you enter a stance at the end or have a bakeable timing to enter the next move. Otherwise, in a real fight between masters, there's usually a lot of time spent in the neutral waiting for an opening if it's not someone brawling with sheer power. This is where Tekken shines; When they attack they have to lower their guard, since defending only happens when you have no inputs, so waiting for them to do a move gives Tekken players room to interrupt them with faster moves (lower frame data), not only interrupting their attack but landing their equivalent of a critical hit that they refer to as a 'Punishment'. 

Soul Caliber instead opted for a block button that with good timing could initiate a parry (and directionality to it if you pressed forward or back), and then a kick and two sword inputs for horizontal vs vertical strikes. In that respect it played a little closer to more classic fighting games, but rather than opting for power attacks vs fast attacks they had horizontal hit people if they sidestepped and vertical hit people trying to duck or do fancy shit.

With only three attack buttons however the playstyles end up somewhat more predictable when compared to Tekken's character move sets that go well into the hundreds. 

WIth that some principles of animation goes out the window such as  slow in slow out and secondary motion. The motion then looks snappy and blocky, like doing a fast spin kick will just launch with no anticipation and as the character twirls around they stop on a dime with no follow through or overlap action which are a requirements for making motions believable.

Play slower characters if you want rewarding limb heft. 

Hitting with Nightmare or Siegfried felt satisfying

I came at him with Taki and I rolled in, and when he'd think I'd go high I went low with a hard charge move after rolling. I did shit different, and when I trained his ass to think It'd go low after rolling, I'd hit him with the regular combo which went high for the air juggle.

Taki was somehow both annoying to play as and play against. Her tumbles and mobility are good shit but that weapon length is near-Heihachi from Soul Caliber 2 status. Sounds more like you went at this from a Super Smash Bros mindset, which is similar to how I played Bob in Tekken 7 over his roll mechanic. 

I ran Raphael (or Amy Sorel in Soul Caliber 3), they have a nicer parry window and a pleasing distance with their weapons on top of good footwork. I thought I'd prefer Yun Seong for how his movements feel more naturally similar to how I see fighting, but I dunno I fell into the Fencing trap with this game it's too fun. 

I wanted to master Voldo over him having like a million stances, but never got around to it. I got used to Siegfried's stance changes quite a bit though, he was super fun for stopping mid-way through moves and holding a hefty stance for his next power attack. The game proved easy to pick up and fairly quick to master unless you purposefully choose complicated characters like Voldo. 

Soul Caliber was good shit, it even shared Yoshimitsu between both that and Tekken and they both learned moves from the two games together (making his move set fucking insane by Tekken 8). I miss playing it. 

When I killed that fucker I put a scar on his perfect win record. The guy sent me the nastiest messages you can imagine. "Fuck you ! fuck you ! You wanna go !? Lets go ! One on one you fucking punk !" Man pulled a Low Tier God. 

That's nothing compared to the salt mines of Tekken. Mortal Kombat's gets pretty heated from their sweatier players, but Tekken even has aggressive noobs. 

People like Mike Trollinski for the Mortal Kombat crowd at least make it look funny, and people like Low Tier God make raging look embarrassing enough to help other players keep their cool by relative comparison, but even making light of it does not stop so many people from getting overexposed to sodium at the salt mines. 

The psychology of playing fighting games online is pretty freaky. The smack talk gets ugly and people really get angry so I stopped playing them. 

It's adrenaline and anticipation, some can't handle that shit and need to let off that steam. The pros by comparison get kind of zen by the time they're masters, and with increased exposure if they have the mental fortitude for it people get used to the feeling and instead see it as a way to clear that energy from their system, rather than accumulating more vitriol. By comparison I like that intensity, and quite a few games I enjoy are about motivating, capturing, and intensifying that sensation. Getting better at the games makes for less of a flow of that feeling, but also a higher consistency of the yield. 

I've found the rewards from fighting games to come from embracing losing as a chance to get better, as once you hit around Tekken King or higher you start to fight tournament pros and streamers and shit on their alternate characters. The higher you climb, the more likely you are to lose the fight, and that's how it should be. 

Losing millions of times in fighting games is how to learn these games, especially if a lot of it takes maintaining a level of cool mentally to pull off wins. Pissing off the opponent by doing goofy shit is part of the 'Mindgames', and it's why I see it similar to Speed Chess in how you can try to pressure the opponent's mind far enough to affect their performance. 
 

I appreciate online games where the players have to cooperate. 

Yeah that's great, going from one salty opponent to four salty teammates in shit like League of Legends. 

I prefer 1-on-1 over how there's less on the line, it's more relaxing. They can get as mad as they want but at the end of the day it's one dude who was against me instead of nine potential upsets. 

Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔
last edit on 12/20/2025 4:05:17 PM
10 / 41 posts
This site contains NSFW material. To view and use this site, you must be 18+ years of age.