And this would have been something I transferred based on “no” attack. Pls send more examples
You should know this already considering you play the game, you can't just pick Fissure and expect a consistent 1 hit KO like you can in the originals for example.Idk what dimension you are from where 30% of the time qualifies as “I expect a consistent” but there are plenty of moves like brave bird, draco meteor and earthquake and that are more consistently than that, 1 hit KOs in Pokémon Go.
Fissure if it hits is specifically a 1-Hit KO move in the originals is my point, the original games were much more focused on one hit KOs being the meta.
Pokemon Go meanwhile, even your recent example has two pokemon spending ages washing eachother, it's faster paced from being interactive but also less immediate for outcomes. With only two moves and less debilitating status adjustments it's an entirely different mindset from four moves that could all be different types in a turn based setup.
You should know this already considering you play the game, you can't just pick Fissure and expect a consistent 1 hit KO like you can in the originals for example.Idk what dimension you are from where 30% of the time qualifies as “I expect a consistent” but there are plenty of moves like brave bird, draco meteor and earthquake and that are more consistently than that, 1 hit KOs in Pokémon Go.
Fissure if it hits is specifically a 1-Hit KO move in the originals is my point, the original games were much more focused on one hit KOs being the meta.
Pokemon Go meanwhile, even your recent example has two pokemon spending ages washing eachother, it's faster paced from being interactive but also less immediate for outcomes. With only two moves and less debilitating status adjustments it's an entirely different mindset from four moves that could all be different types in a turn based setup.
Yeah there is no move that will KO every time it hits, but I don’t see the point you are making at all. I imagine 2 high level azumarills in a standard Pokémon match would take a long time too, same thing with deoxys defense against chansey/blissey. Umbreon has a very low attack stat and managed to KO the abomasnow fairly quickly. Once again there are plenty of moves that are typically 1 hit KOs in Pokémon go and it’s probably more of the meta than it ever has been in any other Pokémon game where 2 equally leveled Pokémon are playing.
You should know this already considering you play the game, you can't just pick Fissure and expect a consistent 1 hit KO like you can in the originals for example.Idk what dimension you are from where 30% of the time qualifies as “I expect a consistent” but there are plenty of moves like brave bird, draco meteor and earthquake and that are more consistently than that, 1 hit KOs in Pokémon Go.
Fissure if it hits is specifically a 1-Hit KO move in the originals is my point, the original games were much more focused on one hit KOs being the meta.
Pokemon Go meanwhile, even your recent example has two pokemon spending ages washing eachother, it's faster paced from being interactive but also less immediate for outcomes. With only two moves and less debilitating status adjustments it's an entirely different mindset from four moves that could all be different types in a turn based setup.Yeah there is no move that will KO every time it hits, but I don’t see the point you are making at all.
With four moves to pick from you can cover a lot more ground and setup a lot more things. Azumarill in this case can cover any four elements from the following list: Rock, Normal, Ground, Water, Fairy, Fighting, Flying, Ice, Steel, and Grass.
With a bigger pool of moves to pick from with more you can store they can cover a lot more ground, which led to more of a one shot meta over ease of matching against their type disadvantages. This is even before looking into the absurdity of the move Hidden Power, which practically randomizes one of the moves for a type spread (such as if Azu could do it for Electricity).
I imagine 2 high level azumarills in a standard Pokémon match would take a long time too
That entirely depends on their move sets. If either of them for example TMed into Grass Knot that's a super effective move, but otherwise it'd probably be a raw power fight.
Considering they both start with Rollout and Defense Curl while taking normal damage against Rock moves, even kept fairly standard the matchup would probably go pretty quickly, especially if equipped with Hard Stone for bonus damage. With Charm and Substitute Azu has the potential to stall, but most teams in the originals play for damage unless they have a gimmick (like the ones who defeat people with level 1's).
, same thing with deoxys defense against chansey/blissey.
Chansey would likely be playing towards her natural base of HP, making moves like Soft Boiled frightening. They can also learn Substitute, making for a solution against the usual one shot setup, and with Healing Wish she can mend another pokemon that was harmed and switched out to full health with no status problems. Even further she can learn a Sleep move (and Dream Eater) as well as a Confusion move, allowing for suppression strats as well.
Chansey also can learn a decent type spread of moves from TMs, and unless Deoxys was specifically in Defense Form it's defense is thwartable, especially if the Chansey TMs into Shadow Ball (which can sometimes weaken the opponent). Chansey is a scary pokemon in the right hands in the original format when you consider that substitutes and healing moves work through percentages.
Umbreon has a very low attack stat and managed to KO the abomasnow fairly quickly.
Abomasnow has a ton of weaknesses, an Umbreon with Iron Tail would wreck it quickly in the original format.
Type spread is way more deadly when you can equip four moves.
Once again there are plenty of moves that are typically 1 hit KOs in Pokémon go and it’s probably more of the meta than it ever has been in any other Pokémon game where 2 equally leveled Pokémon are playing.
The originals somehow with more options became more centered around the most powerful moves having a strong type spread if they aren't going for a gimmick. Most matches of Pokemon I see online even now have pokemon not last too long before being taken down, with a lot of players aiming for "Sweeps".
With only two moves you have a lot lower odds of hitting an opponent's weakness without switching out, which in the originals with four moves by contrast is very dangerous to do in a turn based format. Even Baton Pass strats are risky, especially if the opponent plays Stealth Rock strats.
You should know this already considering you play the game, you can't just pick Fissure and expect a consistent 1 hit KO like you can in the originals for example.Idk what dimension you are from where 30% of the time qualifies as “I expect a consistent” but there are plenty of moves like brave bird, draco meteor and earthquake and that are more consistently than that, 1 hit KOs in Pokémon Go.
Fissure if it hits is specifically a 1-Hit KO move in the originals is my point, the original games were much more focused on one hit KOs being the meta.
Pokemon Go meanwhile, even your recent example has two pokemon spending ages washing eachother, it's faster paced from being interactive but also less immediate for outcomes. With only two moves and less debilitating status adjustments it's an entirely different mindset from four moves that could all be different types in a turn based setup.Yeah there is no move that will KO every time it hits, but I don’t see the point you are making at all.
With four moves to pick from you can cover a lot more ground and setup a lot more things. Azumarill in this case can cover any four elements from the following list: Rock, Normal, Ground, Water, Fairy, Fighting, Flying, Ice, Steel, and Grass.
With a bigger pool of moves to pick from with more you can store they can cover a lot more ground, which led to more of a one shot meta over ease of matching against their type disadvantages. This is even before looking into the absurdity of the move Hidden Power, which practically randomizes one of the moves for a type spread (such as if Azu could do it for Electricity).I imagine 2 high level azumarills in a standard Pokémon match would take a long time too
That entirely depends on their move sets. If either of them for example TMed into Grass Knot that's a super effective move, but otherwise it'd probably be a raw power fight.
Considering they both start with Rollout and Defense Curl while taking normal damage against Rock moves, even kept fairly standard the matchup would probably go pretty quickly, especially if equipped with Hard Stone for bonus damage. With Charm and Substitute Azu has the potential to stall, but most teams in the originals play for damage unless they have a gimmick (like the ones who defeat people with level 1's)., same thing with deoxys defense against chansey/blissey.
Chansey would likely be playing towards her natural base of HP, making moves like Soft Boiled frightening. They can also learn Substitute, making for a solution against the usual one shot setup, and with Healing Wish she can mend another pokemon that was harmed and switched out to full health with no status problems. Even further she can learn a Sleep move (and Dream Eater) as well as a Confusion move, allowing for suppression strats as well.
Chansey also can learn a decent type spread of moves from TMs, and unless Deoxys was specifically in Defense Form it's defense is thwartable, especially if the Chansey TMs into Shadow Ball (which can sometimes weaken the opponent). Chansey is a scary pokemon in the right hands in the original format when you consider that substitutes and healing moves work through percentages.Umbreon has a very low attack stat and managed to KO the abomasnow fairly quickly.
Abomasnow has a ton of weaknesses, an Umbreon with Iron Tail would wreck it quickly in the original format.
Type spread is way more deadly when you can equip four moves.Once again there are plenty of moves that are typically 1 hit KOs in Pokémon go and it’s probably more of the meta than it ever has been in any other Pokémon game where 2 equally leveled Pokémon are playing.
The originals somehow with more options became more centered around the most powerful moves having a strong type spread if they aren't going for a gimmick. Most matches of Pokemon I see online even now have pokemon not last too long before being taken down, with a lot of players aiming for "Sweeps".
With only two moves you have a lot lower odds of hitting an opponent's weakness without switching out, which in the originals with four moves by contrast is very dangerous to do in a turn based format. Even Baton Pass strats are risky, especially if the opponent plays Stealth Rock strats.
A 3v3 Pokémon battle takes like 4 min, deal with it