should I make butt jiggle or no
Might as well make everything jiggle.
should I make butt jiggle or no
Might as well make everything jiggle.
Going to have to double the amount of frames just for the foot roll. You probably already know that.
Another thing about the foot roll, the feet have to be very close to the ground when it's raised, so don't raise them too high.
Learn "The 12 Principals of Animation" for other projects, but for that you should simply look up walk cycles.
Some of the principals don't work too well with animations meant for game mechanics though, since we need the animations to respond on the fly. For example in gaming we can't implement "anticipation" before we command the character on the screen to move.
"Line of Action" is another component you might want to look into for your pose to pose. It gives the animation more character.
EDIT: Run cycle looks good. Make it a little faster for better weight shift