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Posts: 10218
The Fantasy RPG Class Test

The Necromancer

7% Strength, 53% Bloodlust, 33% Intelligence, 37% Spirit, 13% Vitality and 38% Agility!

Because of their ability to raise and revive the dead, Necromancers are often misconstrued as a dark and evil. However, the truth is that some Necromancers use their seemingly dark powers for the side of good. Although Necromancers are occasionally good-natured spellcasters, their mastery over death often leads them to side of darkness. With the unique ability to summon and revive the dead, the Necromancer is often seen as a frightening and perverted version of the healing classes; however, as twisted as their power may seem, it can be argued that their ability to raise the dead makes them the ultimate healers. In battle, Necromancers often attack from a distance and use the summoned dead engage in close combat. In fact, Necromancers themselves hardly ever engage in close combat. As warriors of death, Necromancers often lurk in the shadows and use their mastery over poisonous weapons and spells to incapacitate their foes. Even though their mastery of life, death, and poison magic makes them truly formidable foes, they are not opposed to using their powerful light and healing magic when necessary. Although often unable to manipulate the basic elements, these warriors can use their godly healing magic, their poison magic, and their mastery of summoning techniques to easily defeat any opponent.

Congratulations on achieving this powerful class!

This is a special class that requires a very high amount of Necromantic Wizardry. You scored 72% on this variable!

The Genie, impressed by your choices, has granted you the Hidden Power of Necromantic Wizardry.

7. Necromantic Wizardry

This Special Variable represents your skill with necromancy, or in other words your ability to raise and summon the dead. Although not necessarily an evil ability, this ability does indeed correlate strongly with your dark magic abilities and your summoning abilities. Furthermore, those skilled in Necromantic Wizardry often also have skills with poisons and potions. While Necromantic Wizardry may be dark power, it is also the epitome of healing and light magic. With the ability to revive the dead, Necromancers and others with high levels of Necromantic Wizardry, are truly the most powerful healers in the world. In fact, the Necromancer was originally part of the original 36 classes with SAGE as its base class and thief as its specialization class. This SAGEthief combination was later replaced with the Sound Weaver, and the Necromancer was made into a Special Class.




Kind of boring, but I am a fan of healing, control, and recycling.

Posts: 1346
The Fantasy RPG Class Test

The Pirate Lord

37% Strength, 42% Bloodlust, 17% Intelligence, 15% Spirit, 17% Vitality and 53% Agility!

The Pirate Lord

Savage, greedy, and cunning, Pirate Lords are fearsome and deadly adversaries. Pirate Lords will satiate their lust for blood and treasure by sailing the seas and plundering every person and city they stumble upon. In battle, Pirate Lords are not to be trifled with. Pirate Lords happen to be master swordsmen, and they will not hesitate to lop off the heads of any poor fools who happen to stand in their path. In addition to their sword skills, Pirate Lords are crafty and agile, and they will often use sneaky and underhanded tactics to defeat their foes. To augment their sneaky abilities, many Pirate Lords become quite skilled in dark magic and summoning techniques. In fact, the strongest Pirate Lords have the ability to summon colossal squids and other mythical sea beasts to aid them in their quests for riches and power. The combination of their powerful dark magic, remarkable swordsmanship, and incredible wit makes the Pirate Lord a natural born leader. Pirate Lords often have little trouble building and commanding armies of followers that they take with them on their adventures. Certainly only a fool would dare try to fight against a Pirate Lord.

Congratulations on achieving this powerful class!

This is a rare mixed class that requires at least three variables to be extremely high.

You have not mastered any Hidden Power granted by the Genie.

Posts: 31
The Fantasy RPG Class Test

No, the genie didn't grant me anything. Anyway I suppose the shadow hand might fit quite well. I like both stealth & melee combat. Only alternative I could see is some combination of stealth + sth w/ more range then hand-to-hand yet still close/mid range. I suppose that would have to be agility + intelligence OR agility + strength. The star lancer appeals quite a bit to me too, it seems to be strength + agility.

http://www.helloquizzy.com/quizzy/results?quizzyid=2759555769366114094&resultid=665214025

others I could consider are assassin mage, silent wanderer, night walker, ninja master but they focus too much on on indirect projectile-based combat to fit me. I'd rather have those things only come up once in a while. I particularly like the aerial mobility of assassin mage but just don't care all that much for the ability to create tornados.

 

 

Posts: 31
The Fantasy RPG Class Test

The Shadow Hand 13% Strength,  10% Bloodlust,  22% Intelligence,  15% Spirit,  52% Vitality and  27% Agility.

Posts: 262
The Fantasy RPG Class Test

The Hero

100% piety.

Posts: 10218
The Fantasy RPG Class Test

Ugh, the incompleteness of your post disturbs me:

The Shadow Hand

13% Strength, 10% Bloodlust, 22% Intelligence, 15% Spirit, 52% Vitality and 27% Agility!

The Shadow Hand

Masking themselves in gloom, Shadow Hands are fierce and deadly martial artists. Although their powers may be dark and seemingly evil, they may not actually be evil themselves. In fact, they are usually just and righteous people despite their ghastly appearance. In addition, they most often choose to only use their formidable powers for good causes, and they will usually refuse to fight unless absolutely necessary. By mastering the art of stealth and evasion, Shadow Hands can enhance and amplify the power of their hand-to-hand combat. In fact, Shadow Hands are so swift and powerful they can literally unleash thousands of punches on their opponents in a matter of seconds. Using this technique, they can take down armies of soldiers in the blink of an eye. On top of that, their defensive capabilities are boundless. Although they don't wear armor, they can surround their bodies with fields of light and dark energy to repel any spell or sword that may try to harm them. By night, the Shadow Hands can use their moon magic to enhance their power and agility by transforming into the Twilight Raven, a silent and swift creature of the night!

Congratulations on reaching this high class!

Did the Genie grant you anything on your entry?

Posts: 114
The Fantasy RPG Class Test

I surprisingly got this same exact result.. No point in sharing the writing so here's a screen of the results

Posts: 1346
The Fantasy RPG Class Test

Fuck YA! I may be dumb but at least I'm the most agile and tied up for strongest.

Posts: 2358
The Fantasy RPG Class Test

I think I posted right after you must have been modifying your post. lol  Whew.  Let's hit the RESET button.

Anyway, all my desire to tie up the loose threads and form further analysis just left my system. lol

Posts: 2358
The Fantasy RPG Class Test

Man, for some reason I lost all context to what you could be referring to for a minute.  It's my bad to forget specificity there with "Everything Else."  I should have said something like "All The Other Fantasy Classes."

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