Message Turncoat in a DM to get moderator attention

Users Online(? lurkers):
10 / 21 posts
Posts: 2829
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

That's a sure fire way to know someone sucks. Other unacceptable death knight names include Arthas and all variations thereof. 

Posts: 159
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

I BEAT PEOPLE IN DUELS THEN THEY WILL TURN AROUND AND CLAIM I'M BAD or some shit like that

Posts: 18
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

and you only pvp? boring

Posts: 95
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

pvp has less whiny babies of herd mentality

people in raids will just abandon the whole thing if you die on trash rather than learning from the mistake and trying again so i don't see any point in doing raids

and i like dueling people a lot that's my main reason i want pvp gear

Posts: 305
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

Congrats on 1400 2v2!!!

Posts: 95
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

i do arena for gear so i can duel people and world pvp

i don't care about ratings

Just the Two of Us: 1550 was in 2011

Posts: 10218
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

PvP > PvE.

It's nice to fight opponents that actually think instead of follow scripts.

That and there's something satisfying about killing Paladins.

Posts: 95
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

EXACTLY!!

 

Posts: 18
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

PvE > PvP

apparently you dont need to think to make 25 idiots wipe

how the hell do you even kill a pally

Posts: 10218
MY MAIN LEVEL 90 WORLD OF WARCRAFT CHARACTERS

"PvE > PvP"
PvE eventually runs out of content or grows repetitive. How many times can you repeat the same cinematic group quest before you get bored? The enemies follow a predictable script, either general tactics or phases where they (typically) use the same attacks and possess the same passives, an enrage timer to promote the party to go faster, fire to not stand in... when a full party wipes the reasons why are predictable. There's even mods and websites to prepare players for every step of it so that very little remains unpredictable.

PvP's main repetition is it's maps, but the opponents actually understand how your class works, fights you with that in mind in their own way, degrees of variation in tactics far less predictable than a CPU. People are just a more satisfying foe, as even how your previous fight was can change how they'll respond to the next one, and any mistakes made are authentic instead of programmed.

"how the hell do you even kill a pally"
Persistence.

10 / 21 posts
This site contains NSFW material. To view and use this site, you must be 18+ years of age.