I'm more wondering how they got hit collision to work between multiple bosses.
Otherwise, this is super awesome when it comes to the cannon of the Megaman setting. I feel like the author's honesty about the Round # is otherwise indicative of how much work it took when seeking out the closest fights. Boss-Shields deflecting enemy fire must have taken work from the programmer too.
...also wow that Snakeman stun timer... and 0 vs 10 scoreboarding on his own stage.
lol damn, even in crossovers Snakeman can't catch a break.
Frog dude is overall rigged meanwhile and Topman still got it somehow. The electric dude doing it with a point blank AoE was less surprising, but wow fucked up hitboxes.
Ę̵̚x̸͎̾i̴͚̽s̵̻͐t̷͐ͅe̷̯͠n̴̤̚t̵̻̅i̵͉̿a̴̮͊l̵͍̂ ̴̹̕D̵̤̀e̸͓͂t̵̢͂e̴͕̓c̸̗̄t̴̗̿ï̶̪v̷̲̍é̵͔