
In my #AirCraftCarrier #Sim #game you play as the commander of a carrier who's goal is to survive indefinitely. You build cities, develop space programs, and expand island to island, competing economically and militarily against #AI and other #PVP rivals. https://commslink.net/carrier00
Players start with a single carrier and 3 planes. They earn a steady income every 2 minutes to buy more planes or found a city on an empty island. Cities can produce taxes to raise your income. Other players can destroy your city if you do not defend it.
The red cities on the horizon are enemies. Fishing boats are what provide cities with food, but they require lots of room to find fish. Fishing boats competing for fish drive territorial competition in this game. Your city cannot produce more taxes if it cannot feed it's population.
The game is more like a social environment. The leaderboard ranks cities not by how large they are, but rather by how long they have survived in the game. Surviving for a long time, even when you are offline means having allies to defend you from sneak attacks, and a support network. Trade will be an upcoming feature.
My Carrier00 game is inspired by the text-based game https://area00.com
Please help me test it: https://commslink.net/carrier00. I will give testers permanent free premium status someday when that means something
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