Turncoat said:And to be clear... Topology is the overall Construction of a shape rather than just it's display, like how 3D objects work in programs like Maya?
I am only familiar with the idea through Digital Art... so at best a rough hands-on understanding rather than an in-depth one. I've manipulated objects in a 3D space and adjusted variables until it looked as I wanted it to, but most of what goes on there is backend, the artist rarely has to think about it.I know what you mean but some clarification. Topology is a subject in mathematics and a Topology is a mathematical object.
Topology studies the properties of geometric objects that are preserved under deformations of those geometric objects. An example is the deformation of a rubber band as you stretch it or bunch it up, despite those deformations the fundamental properties of the object stay the same and as such its still a rubber band. If that rubber band breaks during the deformation, it no longer preserves those properties.
So it's more about capacity rather than shape?
Idk what you mean by capacity, but if you mean in the sense of potentials then yes.
For instance squares and circles are considered equivalent in Topology because they can be deformed into one another, that is they are said to be homeomorphic.
If the rubber band loses some of it's tensile strength, is it treated as different, or is it's resistance loss factored into it's capacity by the nature of it being a stretchy object?
The tensile strength of the rubber band would not be accounted for in the first place, its just not an important property in this subject.
The rubber band example is just to stress that deformations of topological spaces can be as extreme as stretching, bending, and twisting.
How would this apply to something like a sponge, where it can grow in size from additions from the environment but cannot do it by itself? Would a 'Wet Sponge' be given it's own definition or would it be treated still as a Sponge when it comes to the Sponge's Laws?
The volume and shape of the sponge can change and it will still be considered the same Topological Space.
There are many ways to study Topology:
(1) Point-Set Topology which constructs geometric objects out of sets and then explores how the geometric properties connectedness, compactness, and separations are preserved under deformation
This one sounds more like how vectors are used for 3D modeling.
Vectors are members of a kind of set called a Vector Space, that is the connection. However a Topological Space and a Vector Space are completely different mathematical objects. However, any vector space can be given a Topology, that is topologically structured.
(2) Differential Topology which constructs geometric objects called Manifolds out of Euclidean Spaces and explores their differentiability under deformation
(3) Algebraic Topology which constructs a very general notion of Topological Spaces out of the geometric objects called Topologies and then explores the properties of invariance and equivalence of those topologies.
Category Theory can generalize Topology. The key topological object, a Topological Space, can be formed into Categories called Sites, and continuous functions, another key object, can be formed into Sheafs. In that video from the Topos Institute sites and sheafs where the things being used to map different Topological geometries together. The categorical generalization of Topology is called Homotopy Theory.
You lost me at "Sites" and "Sheafs", what are those at a very basic level?
A sheaf is a category that allows for geometric embeddings.
A site is a category which contains a small set of small objects such that each object is a colimit over objects in that set.
Colimits define objects by sewing together objects.
This would be a lot easier if you knew more basic category given that's how you define these terms.
I'm winging it at "Space" and "Functions", but those at least are more conventional to try to imagine.
In mathematics spaces are just structures that emerge from a collection of mathematical objects.
Functions are are just maps from one collection of objects to another collection of objects based given a rule.